Blog

  • ZEROCRON 1.11 is live

    Made Level 64 a bit easier, so humans may beat it ๐Ÿ˜‰

    Thanks to Onkel Jo for playing it through, now Iยดve got quite a list of improvements to do.

  • ZEROCRON Version 1.10 is live

    Made level 1-20 a bit harder and more interesting, especially level 1-10 were thought for learning the controls but seemed to boring. So I added some nice enemy formations. Thanks to STG shoot’em up(shmup)_JP for the nice review and suggestions (as far as I can translate it ๐Ÿ˜‰ ).

  • Interesting fake 3d Effect?

    While experimenting with synchronized flying squadrons, I spawned four enemies with only 2 pixel distance, looks nice somehow, might investigate that further ;).

  • ZEROCRON running on my Arcade

    Just for fun. This is where I go to refuel my retrogaming batteries ;).

  • Zerocron Release

    Final fixes and changes done in version 1.09 and now finally released on Steam, phew.

    • added windowed mode / gfx settings
    • now showing a little bar if you collect energy from asteroids, speeds up your shooting-speed
    • made some bosses a bit harder
    • added a little gimmick in shop after level 24

    Thanks to Lina, Benni and Felix for your input ๐Ÿ™‚

    https://store.steampowered.com/app/1964580/ZEROCRON/

  • Zerocron Release on Steam

    Finally ZEROCRON is up on steam. Well, at least as “soon to be released” for now. Made some final tweaks, now adding some steam-achivements.

    Before I was stuck in the optimization loop of death for quite a long while.

    I hope anyone else beside me will like and play it ;)!

    What also took me much too long was composing a bit of music myself, just two songs, for bosslevels and the extro. But that also was an interesting experience.

    Thanks to my children for motivating me to finally release it! ๐Ÿ™‚

  • Shotsucker

    Added another enemy in the later levels (around 60+), it attracts your shots and charges itself with it for an attack.

  • Zerocron better vapour trails

    Vapour trails now look smoother and need less performance.

    Also the extro is finally finished and I added difficulty modes. Hopefully everything finished so far, maybe Iยดll add some more gimmicks, just for the fun of it ;).

  • Zerocron Trailer

    Published the Trailer for Zerocron, created quite a while ago.

    Also, added Dual-Stick-Controls for running in an actual arcade cab.

  • Zerocron – enemypointer

    bla4
    I added an enemy/bonus pointer (the red thing floating around the player) which shows you the direction of the nearest enemy or, if not available, the nearest bonus item. You already have a radar, but especially at the end of the level it makes is much easier to find what is left.