Exile ~~~~~ On your return from another mission you are made to divert to the planet Phoebus by Columbus Force High Command with orders to overpower the psychopathic Triax and eliminate his evil maggot creations before they are let loose on Earth to wreak havoc on its innocent population. You arrive alone and weaponless. Your spacesuit is under-equipped; its jetpack weak and its weapon slots empty after the toils of the last mission. Parking your spaceship in geostationary orbit, the wreck of the Pericles on the planet far below, you are visiting. The blurred image of an emerald spacesuit appears ... and disappears. Your Destinator is stolen. Now, as for the Pericles' crew, you are marooned. Your spaceship, no longer able to take you off this planet, floats powerless in orbit. Only if you retrieve your Destinator can you escape from the planet of the exile. But you have a mission to do first. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Exile Keyboard controls: R Remember current location T Teleport to previous remembered position S Store held object in pocket G Get next object from pocket M Drop item , Pick up item . Throw item O Raise aiming angle K Lower aiming angle I Centralize aiming angle U Whistle 1 Y Whistle 2 Tab Turn Left Ctrl Lie down Right Ctrl Fire Caps Lock Booster on/off (and the '[' key) Backspace Last message Delete Pause Page Down Load/save menu Space Options menu Shift+F-key Transfer energy TO the currently selected weapon, taking the energy FROM the weapon selected by this F-key F1 Pistol F2 Icer F3 Blaster F4 Plasma gun F6 Protection suit F7 Jetpack F8 Fix/scroll viewfield F10 Change language Note: The game plays best when the viewfield is fixed ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A classic by P.J.M Irvin & J.C. Smith, debuted on the BBC, C64, and eventually appeared in all its graphical glory on the amiga, ECS and AGA (a project that took years). Quite a technical achievement: the gravity (each object having its own weight), the particles, the AI. Most people, those aware of its existance, prefer the look and feel of the ECS version. Its not just a game, its an adventure! Unique in style and gameplay (I haven't encountered any other game that is looks/plays similar like this one). Edge Magazine did an article of the game, and gave it a high rating among the classics. With exile's 70's sci-fi atmosphere, the tension building sound effects - a huge cave system to explore, a living world with robots and lifeforms both vicious and friendly, frogs, imps, annoying birds, mushrooms that stun you, pass protected doors and transporters - you'll need more than a week to complete it. Find chatter and fluffy to aid you on your mission! It can be hard and frustrating, but its extremely addictive; a game where you have to use your brain. The game has been designed such that there are many ways to solve and resolve each of the various problems and puzzles. Exile deserves more recognition, and it would be interesting to see this game being transformed into a 3D game!